Gamergate, Game Journalism, and the Discussion that Needs to happen through the Rage

So, things seem to have come to a head in the field of gaming journalism, such as it is.

“Gamergate”, people challenging the integrity of video-game journalism and those in the field, people threatening female developers and advocates for better representation of women, transgendered people, and people of colour, developers and journalists expressing staggering contempt for ‘gamers’ as a whole and dismissing the movement as motivated by said misogyny and bigotry. The arguments have slipped straight into tinfoil hat(e) territory, with accusations of conspiracies and plotlines that would fit in the Young and the Restless if it were doing a crossover episode with the Big Bang Theory.

Perhaps this isn’t the best time to joke. The events regarding game journalism and the industry and the gamers that call themselves a part of it are up in the air and it’s unclear if any impact or change will be made (Penny Arcade’s creators seem to think it will amount to nothing). Historically, things don’t often change drastically, but I’m not certain this is so much about something actually changing, as it’s about long-stewing issues coming to a rather hateful head.

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Torment: Tides of Numenera Kickstarter a Day from Closing

By Alexander Leach

There’s only one day left before the Torment: Tides of Numenera Kickstarter finishes.

It staggers me just how many of these video game Kickstarters greatly surpass the million mark – granted, this one was aiming for slightly lower than a mill, but double your goal is still impressive. The willingness for gamers, myself included, to give money to game developers in the hopes of producing better content is heartening, and somewhat concerning.

There’s certainly a lot of reasons for excitement. Monte Cook is involved, Tony Evans of NWN fame and Colin McColm, and Chris Avellone is confirmed as of the 3.5 million mark. People who worked on Planescape: Torment, and Neverwinter Nights: Mask of the Betrayer (an amazing story and game, far better than the core game) are working on this. (more…)

Double Fine surpasses goal on Kickstarter

By Scott Dixon

In the span of the last five days, Tim Schafer and his odd-ball crew at Double Fine have raised over $1.6 million from community donators to release a new point-and-click adventure game.

All done through the community driven funding site Kickstarter, Double Fine originally gave itself until March 13 to raise a mere $400,000. This amount was achieved in the initial eight hours of the event, and less than 24 hours later they reached 1 million.

Once production starts, the yet-to-be-named title is looking for an October 2012 release. Tim Schafer will be working with a smaller-than-usual development team, and will be updating all backers through a private forum where game mechanics and problems will be discussed and solved collaboratively.
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