By Alexander Leach
Warframe recently released a major update, which consists of graphical upgrades, system rebalances (namely, making all the Warframe abilities innate rather than tied to mods, and replacing all those mods with fusion cores used for upgrade) a new magician-themed Warframe, and an entirely new game mode – the Archwing mode. I love Warframe, but having an entirely new mode, separate from the main ninja-combat gameplay, is a risky proposition.
I’ve wanted to write a post here about Warframe for a long time, about Dark Sectors, the competitive-PVP element. However, considering I continually made myself depressed, and Dark Sectors were quickly abandoned by DE in favour of their far-stronger cooperative multiplayer elements, it just never happened. Perhaps it will, but it seems the mode has been largely pushed aside.
It took some time to actually get the parts together and built – a few missions to collect the parts, 6 hours to build all three, then a day and a half to build. After that, and playing the first Archwing model to near-max level, I think I can say what I think of Archwing.
It’s really quite fun. In fact, it’s great. (more…)
Posted by stompingandlooting on November 4, 2014
Dark Souls’ final DLC is to come out a week from today, assuming no delays. The last of the three ‘Crown’ DLCs, it will deal with the Ivory King’s royal headpiece, and his wintery kingdom.
Warning: Spoilers ahead of varying degrees. If you haven’t beaten at least the core game, you might get spoiled.
Also, a lot of this info is supplemented by analysis by Youtube videos analyzing the Dark Souls Lore and providing interpretations. VaatiVidya is the one I use the most, but many other ones like Hellkite Drake and Silver Mont are interesting, as well. Credit where credit is due. Check them out and decide for yourself if their evaluations are correct.
Finally, lots of nerd speculation and fantheories in this blog post. It’s my blog, I can write what I want. Having a background in English Literature makes you obsess over meaningless interpretation like this, and I enjoy it. So take it for what it is.
Posted by stompingandlooting on September 18, 2014
So, things seem to have come to a head in the field of gaming journalism, such as it is.
“Gamergate”, people challenging the integrity of video-game journalism and those in the field, people threatening female developers and advocates for better representation of women, transgendered people, and people of colour, developers and journalists expressing staggering contempt for ‘gamers’ as a whole and dismissing the movement as motivated by said misogyny and bigotry. The arguments have slipped straight into tinfoil hat(e) territory, with accusations of conspiracies and plotlines that would fit in the Young and the Restless if it were doing a crossover episode with the Big Bang Theory.
Perhaps this isn’t the best time to joke. The events regarding game journalism and the industry and the gamers that call themselves a part of it are up in the air and it’s unclear if any impact or change will be made (Penny Arcade’s creators seem to think it will amount to nothing). Historically, things don’t often change drastically, but I’m not certain this is so much about something actually changing, as it’s about long-stewing issues coming to a rather hateful head.
Posted by stompingandlooting on September 9, 2014
By Alexander Leach
I just got done playing Dark Souls 2 for review on CGMagazine. Should be in the print publication, as well as on their website. As you can tell, I really enjoyed it.
Full disclosure, though. I played a Sorcerer.
Normally, I wouldn’t think this would be a problem. I play magical classes in every single game, out of personal preference for the intellectual or spiritual figure who can manifest those qualities directly with energy blasts or other direct manipulations of reality. Dark Souls magic are thematically cool; the soul-energy of sorcery, the primal flames of pyromancy, the divine lightning of miracles, and the inviting, dark power of hexes are all well-represented and distinct, particularly in Dark Souls 2. With the effort they put into them, its somewhat troubling that people are dismissive of them.
Sorcery seems to have a series of detractors in Dark Souls 2, claiming that sorcery is for ‘babies’ and that magic is overpowered, negating the game’s famous difficulty. This isn’t new; the same attitudes arose in the first Dark Souls, as well. In the original, they had a point – magic made many of the bosses laughably easy, including the final boss. In the second game, however, I don’t believe that this is as much of a case.
Posted by stompingandlooting on March 18, 2014
By Alexander Leach
There’s only one day left before the Torment: Tides of Numenera Kickstarter finishes.
It staggers me just how many of these video game Kickstarters greatly surpass the million mark – granted, this one was aiming for slightly lower than a mill, but double your goal is still impressive. The willingness for gamers, myself included, to give money to game developers in the hopes of producing better content is heartening, and somewhat concerning.
There’s certainly a lot of reasons for excitement. Monte Cook is involved, Tony Evans of NWN fame and Colin McColm, and Chris Avellone is confirmed as of the 3.5 million mark. People who worked on Planescape: Torment, and Neverwinter Nights: Mask of the Betrayer (an amazing story and game, far better than the core game) are working on this. (more…)
Posted by stompingandlooting on April 3, 2013