By Alexander Leach
I’m about three years clean of World of Warcraft, and I really need to stop referring to it like that. People are going to start to think that games really are as addictive as the outliers the media focuses on really are.
I will say that massively multiplayer online games, or MMOs, do tend towards being habit-forming. They usually tend to provide just enough new content that’s just different enough that you don’t get immediately bored, coupled with a rewards system and a few minigames to break any monotony.
Star Wars: The Old Republic, the online sequel to the Knights of the Old Republic, is pretty much that, but it does it well.