Skullgirls: Why Sexy isn’t a problem for me

A typical example of rational discourse in the Skullgirls universe. PHOTO COURTESY OF SKULLGIRLS.COM MEDIA GALLERY.

My friend downloaded Skullgirls recently, for the Xbox. While my experience with fighting games is mostly recent (I reviewed King of Fighters XIII for C&G Magazinea few months ago, citing beautiful graphics and unimpressive controls), I’ve been looking forward to this one for a while.

For those unaware, Skullgirls’ is about a fighting roster of female brawlers fighting for possession of the Skull Heart, a burning MacGuffin that happens to have the power to grant wishes, and the unfortunate side effect of turning those of impure heart (whatever that means) into world-shattering forces of psychotic destruction. That’s really all that matters, though there’s plenty of backstory to serve as backdrop – literally, since most of it just appears in the background. The game is beautiful, as are the character designs.

An all-female roster described as ‘beautiful’? Yeah, that’ll be the core of this blog post.

The game is, in a word or two, fanservice incarnate. With the exception of one or two characters, everyone is sexualized; wardrobe malfunctions abound with kicks and defeats, and the character concepts themselves are fetish (a tentacle-haired schoolgirl, a sadistic nurse who breaks a thermometer in her cleavage when she wins). For those of you who read my article on Elizabeth in Bioshock Infinite, I should be frothing at the mouth.

But I’m not, and here’s why.


Video game to film adaptations: Why don’t they work?

Personally, I think Silent Hill 2 would have made a better movie adaptation if the work was put in, and would have been a better use of Sean Bean (who was basically James, anyway). PHOTO COURTESY OF SILENT HILL WIKI.

By Alexander Leach

Note: This is one of a pair of blog posts on video game adaptations. The other can be found here, at Not Your Parents’ Music.

Name me a good video game movie. Then tell me why it’s good. Maybe if you do, you’ll things have changed since my childhood.

The last game adaptation I heard about was Prince of Persia’s film offering. Every account I read of it was that it was average – a decent action film. It wasn’t stellar, it didn’t garner the kind of cult-hatred that Uwe Boll films produce, or the mixed opinions of the Resident Evil films.

The last film adaptation I saw was Max Payne. I can’t say I enjoyed it – it would have been an average action film if they’d cut out the disorganized beginning and disappointing ending. The other was Silent Hill – beautiful visuals, creepy atmosphere, terrible acting and writing that completely sucks the fear out of the movie. I can’t name an adaptation that I remember being good.

This troubles me.

Overwhelming Errata: Exalted and the problems with repeated fixes in tabletop

By Alexander Leach

We haven’t done a pen-and-paper game post…well, ever. That was supposed to be part of the blog, but given that I’m in a bit of a rut for gaming, I’ve been putting it off. Also, video game news seems to move a lot more quickly than pen-and-paper news, so it’s generally easier to find something to talk about with video games.

But since I’ve been musing on this for a while, I think I’ll give my opinions on the Exalted system and the errata.

Humber Et Cetera Watch: Used Video Games

I’m afraid I missed last week’s post, so I’ll be doing two this week. In the meantime, here’s my op-ed on used video games from the Humber Et Cetera:

War on used video games costs us